Sunday, 20 March 2016

Evaluation question6:Technologies

Hardware
-Windows PC - running a GTX 960 2GB and i7 running at 3.6 gHz (used to run and render stuff from After Effects)
-Bedside lamps (for the eye closeup shots)
-Tripod
-KRK G2 Rokit Powered

Software
-Adobe After Effects CC
-Adobe Premier CC
-Adobe photoshop
-Ableton Live 9 (64 bit)

Online
-Blogger
-Youtube
-coggle it
-thinglink

Research
The main source of information we used came from youtube.We sat through hours of videos to understand the tools of Photoshop, After Effects and Premier.
Blogger was the main method to monitor and record everything we did

Planning



The majority of our was done on paper.All of us were able to draw fairy well,So we found it easy to express our idea in paper.Some of the ideas were done in Photoshop though, the image we create of the city helped explain or vision of the world on IDENT,even though we never used them as the final cut

Filming
Filming was quite a strange process,as we were not clear as where we wanted to go for quite a wile. The actual footage we did take in the end were of high quality, and were taken by Praew. The tripod was used educationally to get stable shots, but we wanted a more shaky effect most of the time. We tended to lean towards the warp stabilizer in the post processing stage.
The bed lamps were perfect in getting shots with controlled lighting.

Post production
Rather than really focusing on the camera work, the magic really happened in post production. We started with drawing and painting possibilities on Photoshop, and once we had good footage, we spent the majority of the time animating and working with After Effects. As we finished that, we sent it to Praew so she could piece all the separate footage together. The reason why I mentioned the GPU and CPU of the PC was because it was important for us here. It saved us time in terms of rendering, and working with After Effects was not a problem, something that would not be possible with the size of work we were dealing with if the computer did not have a powerful GPU.

We exported the edited footage into quicktime lossless files, then it was all exported a rendered from Premier in H.264 mp4 format.
While Praew was piecing all the footage together, I worked on the score for the opening. We both finished our jobs roughly at the same time, so once Praew had the structure and arrangement for the video, she sent me a low quality version, so I was able to deal with the sound design aspect.




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